Fan Art Inspired by the last of us 2 render with Unreal Engine 4.24

Fan Art Inspired by the last of us 2 render with Unreal Engine 4.24 all realtime no raytrace and no baked light all dynamic
Scene created from scratch, terrain created with 3dsmax used quixel megascans and mixer, trees and grass created with Speedtree, some cars remapped with substance painter other model from Unreal marketplace house model from Arstation Market. My focus on this project was to recreate the mood of the videogame from color correction to volumetric fog
www.sciontidesign.com

Fan Art Inspired by the last of us 2 render with Unreal Engine 4.24

Fan Art Inspired by the last of us 2 render with Unreal Engine 4.24

Fan Art Inspired by the last of us 2 render with Unreal Engine 4.24

Fan Art Inspired by the last of us 2 render with Unreal Engine 4.24