Pasquale  Scionti
Pasquale Scionti
Principal Lighting Artist at Deck 13 Interactive
Milan , Italy, Italy

Summary

ABOUT ME

I am a Principal Lighting Artist with over 20 years of experience creating cinematic, realistic and atmospheric visuals for architecture and video games, with a strong focus on visual storytelling, mood, composition and real-time lighting in Unreal Engine 4 and 5.

Throughout my career, I have worked on establishing and leading the artistic direction of lighting, defining style guides, color palettes, mood and visual targets, while reviewing and polishing environments to achieve a high cinematic standard. My approach always balances artistic quality with gameplay needs, ensuring strong readability, player guidance and visual consistency across environments and levels.

I have extensive experience with physically based lighting, Lumen, ray tracing, volumetric fog, dynamic exposure, post-processing and real-time rendering workflows, combining technical knowledge with an artistic and photographic eye to create environments that feel believable, atmospheric and emotionally engaging.

Performance and optimization are also an important part of my workflow. I focus on maintaining efficient lighting setups by controlling light complexity, shadow casting, overlapping light radii and the appropriate use of dynamic and baked solutions, making sure every light has a clear visual purpose without introducing unnecessary performance costs.

As a Principal Artist, I also enjoy mentoring and supporting other lighting artists, providing artistic and technical feedback, establishing quality benchmarks and helping teams push the visual quality of their work while maintaining a consistent creative direction.

Outside of my professional work, I spend much of my spare time developing my solo psychological horror project, Whispers in the Fog, created in Unreal Engine 5. The project allows me to explore my passion for atmospheric environments, lighting, cinematic composition, environmental storytelling, gameplay presentation and horror through a world that I am designing and developing independently.

For me, lighting is not simply about making an environment beautiful. It is about telling a story, directing the player's attention and creating an emotion through light, shadow, color and atmosphere.

SKILLS

• Advanced Unreal Engine 5 & 4 Lighting
• Lumen, Ray Tracing and Baked Lighting Solutions
• Physically Based Lighting Techniques
• Lighting Art Direction and Visual Development
• Cinematic Lighting and Composition
• Volumetric Fog and Atmospheric Lighting
• Exposure, Color Grading and Post-Processing
• Lighting Blueprints and Real-Time Lighting Systems
• Lighting Pipelines and Workflow Development
• Lighting Optimization and Performance
• Environment Composition and Set Dressing
• Cinematics and Video Editing
• Photorealistic Interior and Exterior Visualization
• Environment and Landscape Creation
• Photography, Color Theory and Visual Storytelling
• Architectural and Interior Design Background

SOFTWARE

Unreal Engine 5 & 4 • 3ds Max • FStorm • Corona Renderer • V-Ray • ZBrush • Substance Painter • Photoshop • Premiere Pro • World Creator • SpeedTree • Gaea • Forest Pack • Lumion

PERSONAL PROJECT

Whispers in the Fog — Solo Developer / Creative Director
A psychological horror experience developed in Unreal Engine 5, focused on atmosphere, exploration, environmental storytelling and cinematic presentation.

INTERESTS

Drums • Music • Art • Photography • Cinema • Video Games

Resume PDF

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Skills

Environment DesignRendering3D Animation3D VisualizationHard Surface ModelingLow-poly ModelingPhotographyArchitectural VisualizationPBR TexturingPhysically Based Renderingenvironmentunreal engineunreal engine 4archvizrealtimeraytraceue5unreal engine 5lumennanite

Software proficiency

3ds Max
3ds Max
Cinema 4D
Cinema 4D
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Quixel Suite
Quixel Suite
V-Ray
V-Ray
Corona Renderer
Corona Renderer
Adobe Lightroom
Adobe Lightroom
Lumion
Lumion
World Creator
World Creator
Forest Pack
Forest Pack
Gaea
Gaea
Twinmotion
Twinmotion

Reel

Productions

    • Video Game
      Hellblade 2
    • Year
      2024
    • Role
      Senior Lighting Artist
    • Company
      Ninja Theory
    • Video Game
      No More Room In Hell 2
    • Year
      2024
    • Role
      Principal Lighting / Lookdev Artist
    • Company
      Torn Banner Studios
    • Video Game
      Chivalry: Medieval Warfare 2
    • Year
      2021
    • Role
      Principal Lighting / Lookdev Artist
    • Company
      Torn Banner Studios
    • Video Game
      Call of Duty Vanguard Zombies
    • Year
      2021
    • Role
      Senior Lighting Artist
    • Company
      Treyarch
    • Commercial / Advertisement
      Archviz Sample RTX Project
    • Year
      2019
    • Role
      Responsible for the Design process and also Modeling / Texturing / Lighting
    • Company
      Epic Games

Experience

  • Principal Lighting Artist at Deck 13 Interactive
    Milan, IT
    July 2026 - Present

    I’m excited to share that I’m starting a new position as Principal Lighting Artist at DECK13.

    The studio behind Lords of the Fallen, The Surge, The Surge 2, and Atlas Fallen.

    Looking forward to this new chapter and to work with the talented team at the studio.

  • Principal Lighting Artist at Ghost Story Games
    Toronto, CA
    August 2025 - February 2026

    I’m excited to share that I’m starting a new position as Principal Lighting Artist at

    GhostStoryGames for Judas, a single player narrative FPS with unique style.

    Happy to join the team !

  • Principal Cinematic Lighting Artist at Gunzilla Games
    Toronto, CA
    February 2025 - August 2025

    I’m excited to share that I’m starting a new position as

    Principal Cinematic Lighting Artist at Gunzilla Games for (Off The Grid) AAA Next-Gen Cyberpunk Extraction Battle Royale shooter. Envisioned by film Director Neill Blomkamp (District 9, Elysium, Chappie).

    #OffTheGrid #UnrealEngine5 #UE5 #Lighting #cinematic #videogames #gunzillagames #avalanche #Web3 #NewJob #ps5 #xbox

    Unreal Engine 80 Level

  • Principal Lighting/Lookdev Artist at Tornbanner Studios
    Toronto
    July 2022 - December 2024

    I am so excited to share that i am starting a new position joining

    @TornBanner as

    Principal Lighting/Lookdev Artist

    Stay tuned!

    #newjob #work #thankyou #videogames #tornbanner #Xbox  #steam #mediaval #chivalry #chivalry2 #PS5 #XboxSeriesX

    @Xbox @Steam @PlayStation

  • Senior Lighting/Lookdev Artist at Ninja Theory Xbox Game Studio
    Hamilton, Canada
    November 2021 - June 2022

    I'm very excited to announce that i am joining

    @NinjaTheory

    as Senior Lighting / Lookdev Artist

    Thank you to

    @Treyarch @Activision

    for the opportunity to be part of COD Vanguard

    #newjob #videogames #projectmara #hellblade #ue5 #unrealengine5

    @XboxStudio @_XboxNews @UnrealEngine

  • Senior Lighting Artist at Treyarch Activision Blizzard
    Hamilton, Canada
    June 2021 - November 2021

    I am so excited to announce that i am starting a new professional challenge joining

    Treyarch - Activision Blizzard Studios on

    Call of Duty as Senior Lighting Artist.

    Thank you to The Initiative Microsoft Xbox Studio for the opportunity to work on Perfect Dark

    #newjob #work #thankyou #videogames #treyarch #activision #callofduty #videogame #videogameindustry #newposition #excited

  • Senior Environment/Lightning Artist at The Initiative Microsoft Xbox Studio
    Hamilton, Canada
    August 2020 - June 2021

    I am so excited and proud to be part of this amazing team #theinitiative and to work on this great project Perfect Dark.

    @xbox_studio @xboxfansofficial @xboxcanada @xbox @xboxp3 @thegameawards #perfectdark #xbox #XboxSeriesX #XboxSeriesS #videogames #videogame #console #cheers #celebration #GameAwards2020 #TheGameAwards

  • CGI MANAGER at Ashley Furniture Industries
    Tampa, United States of America
    November 2018 - March 2020

    • 3D Realistic renders for interior and exterior furniture

    • Teaching and supervising

    • Technology Consultant

  • 3D ARCHVIZ at FREELANCE FOR EPIC GAMES ENTERPRISE
    Tampa, United States of America
    June 2019 - December 2019

    Raytrace archviz sample project available to download from learning tab of Epics Game Launcher

    • 3D Realistic archviz interior scene demostrating the power and realism of raytrace technology

    • Design - Modeling - Texturing - Unwrapping - Lightning - Post

  • CGI 3D DIRECTOR at Ashley Furniture Industries
    Tampa Florida, United States of America
    December 2017 - November 2018

    • 3D Realistic renders for interior and exterior furniture

    • Teaching and supervising

    • Technology Consultant

  • 3D ARCHITECTURAL VISUALIZER at A++ Sustainable Architecture
    Lugano, Switzerland
    February 2017 - August 2017

    • 3D Realistic renders for interior and exterior

    • Exterior video animation with Lumion

  • FREELANCE 3D ARCHITECTURAL VISUALIZER at Sciontidesign
    Milan, Italy
    December 2015 - June 2017

    • 3D Realistic renders for interior and exterior furniture

    • Exterior and interior animation and postproduction

  • FREELANCE 3D ARCHITECTURAL VISUALIZER at Corrado Dotti Design
    Milan, Italy
    November 2014 - November 2015

    • 3D Realistic renders for interior and exterior furniture

    • Postproduction

  • FREELANCE 3D ARCHITECTURAL VISUALIZER at MHP MEDIA
    Modena, Italy
    June 2014 - September 2014

    • 3D Realistic renders for interior and exterior furniture

    • Postproduction

  • CUSTOMER SERVICE TECHNICAL SUPPORT at Hewlett Packard
    Hewlett Packard - Milan Italy, Italy
    June 2006 - April 2014

    • Solving issues online using remote access

    • Support on notebooks, desktops, printers, tablets