ABOUT ME
I am a Principal Lighting Artist with over 20 years of experience creating cinematic, realistic and atmospheric visuals for architecture and video games, with a strong focus on visual storytelling, mood, composition and real-time lighting in Unreal Engine 4 and 5.
Throughout my career, I have worked on establishing and leading the artistic direction of lighting, defining style guides, color palettes, mood and visual targets, while reviewing and polishing environments to achieve a high cinematic standard. My approach always balances artistic quality with gameplay needs, ensuring strong readability, player guidance and visual consistency across environments and levels.
I have extensive experience with physically based lighting, Lumen, ray tracing, volumetric fog, dynamic exposure, post-processing and real-time rendering workflows, combining technical knowledge with an artistic and photographic eye to create environments that feel believable, atmospheric and emotionally engaging.
Performance and optimization are also an important part of my workflow. I focus on maintaining efficient lighting setups by controlling light complexity, shadow casting, overlapping light radii and the appropriate use of dynamic and baked solutions, making sure every light has a clear visual purpose without introducing unnecessary performance costs.
As a Principal Artist, I also enjoy mentoring and supporting other lighting artists, providing artistic and technical feedback, establishing quality benchmarks and helping teams push the visual quality of their work while maintaining a consistent creative direction.
Outside of my professional work, I spend much of my spare time developing my solo psychological horror project, Whispers in the Fog, created in Unreal Engine 5. The project allows me to explore my passion for atmospheric environments, lighting, cinematic composition, environmental storytelling, gameplay presentation and horror through a world that I am designing and developing independently.
For me, lighting is not simply about making an environment beautiful. It is about telling a story, directing the player's attention and creating an emotion through light, shadow, color and atmosphere.
SKILLS
• Advanced Unreal Engine 5 & 4 Lighting
• Lumen, Ray Tracing and Baked Lighting Solutions
• Physically Based Lighting Techniques
• Lighting Art Direction and Visual Development
• Cinematic Lighting and Composition
• Volumetric Fog and Atmospheric Lighting
• Exposure, Color Grading and Post-Processing
• Lighting Blueprints and Real-Time Lighting Systems
• Lighting Pipelines and Workflow Development
• Lighting Optimization and Performance
• Environment Composition and Set Dressing
• Cinematics and Video Editing
• Photorealistic Interior and Exterior Visualization
• Environment and Landscape Creation
• Photography, Color Theory and Visual Storytelling
• Architectural and Interior Design Background
SOFTWARE
Unreal Engine 5 & 4 • 3ds Max • FStorm • Corona Renderer • V-Ray • ZBrush • Substance Painter • Photoshop • Premiere Pro • World Creator • SpeedTree • Gaea • Forest Pack • Lumion
PERSONAL PROJECT
Whispers in the Fog — Solo Developer / Creative Director
A psychological horror experience developed in Unreal Engine 5, focused on atmosphere, exploration, environmental storytelling and cinematic presentation.
INTERESTS
Drums • Music • Art • Photography • Cinema • Video Games
I’m excited to share that I’m starting a new position as Principal Lighting Artist at DECK13.
The studio behind Lords of the Fallen, The Surge, The Surge 2, and Atlas Fallen.
Looking forward to this new chapter and to work with the talented team at the studio.
I’m excited to share that I’m starting a new position as Principal Lighting Artist at
GhostStoryGames for Judas, a single player narrative FPS with unique style.
Happy to join the team !
I’m excited to share that I’m starting a new position as
Principal Cinematic Lighting Artist at Gunzilla Games for (Off The Grid) AAA Next-Gen Cyberpunk Extraction Battle Royale shooter. Envisioned by film Director Neill Blomkamp (District 9, Elysium, Chappie).
#OffTheGrid #UnrealEngine5 #UE5 #Lighting #cinematic #videogames #gunzillagames #avalanche #Web3 #NewJob #ps5 #xbox
Unreal Engine 80 Level
I am so excited to share that i am starting a new position joining
@TornBanner as
Principal Lighting/Lookdev Artist
Stay tuned!
#newjob #work #thankyou #videogames #tornbanner #Xbox #steam #mediaval #chivalry #chivalry2 #PS5 #XboxSeriesX
@Xbox @Steam @PlayStation
I'm very excited to announce that i am joining
@NinjaTheory
as Senior Lighting / Lookdev Artist
Thank you to
@Treyarch @Activision
for the opportunity to be part of COD Vanguard
#newjob #videogames #projectmara #hellblade #ue5 #unrealengine5
@XboxStudio @_XboxNews @UnrealEngine
I am so excited to announce that i am starting a new professional challenge joining
Treyarch - Activision Blizzard Studios on
Call of Duty as Senior Lighting Artist.
Thank you to The Initiative Microsoft Xbox Studio for the opportunity to work on Perfect Dark
#newjob #work #thankyou #videogames #treyarch #activision #callofduty #videogame #videogameindustry #newposition #excited
I am so excited and proud to be part of this amazing team #theinitiative and to work on this great project Perfect Dark.
@xbox_studio @xboxfansofficial @xboxcanada @xbox @xboxp3 @thegameawards #perfectdark #xbox #XboxSeriesX #XboxSeriesS #videogames #videogame #console #cheers #celebration #GameAwards2020 #TheGameAwards
• 3D Realistic renders for interior and exterior furniture
• Teaching and supervising
• Technology Consultant
Raytrace archviz sample project available to download from learning tab of Epics Game Launcher
• 3D Realistic archviz interior scene demostrating the power and realism of raytrace technology
• Design - Modeling - Texturing - Unwrapping - Lightning - Post
• 3D Realistic renders for interior and exterior furniture
• Teaching and supervising
• Technology Consultant
• 3D Realistic renders for interior and exterior
• Exterior video animation with Lumion
• 3D Realistic renders for interior and exterior furniture
• Exterior and interior animation and postproduction
• 3D Realistic renders for interior and exterior furniture
• Postproduction
• 3D Realistic renders for interior and exterior furniture
• Postproduction
• Solving issues online using remote access
• Support on notebooks, desktops, printers, tablets