Pasquale  Scionti
Pasquale Scionti
Principal Lighting Artist | BAFTA Games Connect
Toronto , Ontario, Canada

Summary

I am a Principal Lighting Artist with over 20 years of experience in creating stunning and realistic lighting and look development for architecture and video games,
with strong focus on visual storytelling, mood creation and cinematic composition in real-time environments and expertise in Unreal Engine 4 and 5.
I lead the artistic direction of lighting by establishing style guides, color palettes, mood, reviewing and polishing environments to achieve a cinematic standard while preserving gameplay readability and player guidance that maintain visual consistency across all levels.

Optimization for lighting performance by managing light complexity, avoiding unnecessary overlaps in light radius, controlling shadow casting and maintaining efficient use of dynamic and baked lighting, making sure each light has a clear purpose and contributes meaningfully to the scene without creating performance bottlenecks.

Mentoring and guiding lighting artists by providing feedback, setting quality benchmarks and pushing artistic growth within the team, ensuring lighting not only looks beautiful but communicates a story.

My work blends artistic sensitivity with deep real-time lighting knowledge, leveraging modern rendering technologies such as Lumen, volumetric fog, dynamic exposure and advanced post-processing to create rich atmospheric worlds that feel alive and emotionally impactful.

SKILLS

• Advanced Unreal Engine 5 & 4 lighting usage (Lumen, fog, exposure, post)
• Raytrace Realtime and Baked lighting solutions
• Cinematics and Video Editing
• Physical Based Lighting Techniques
• Lighting Blueprints
• Lighting Pipelines and Workflow
• Advanced skills in lighting composition and set dressing
• Ability to create 3D photorealistic renderings and animation of both exterior and interior environments
• Architectural and interior design background
• Knowledge in Photography, 3D Animation and Color Theory
• Creation of Environments and Landscapes for Archviz or Gaming Industry

SOME OF MY SOFTWARE SKILLS :
3dsmax - Fstorm - Corona Renderer - V-Ray - ZBrush - Forest Pack - Unreal Engine 4 and 5
Substance Painter - Photoshop - Lumion - Premiere
WorldCreator - Speedtree - Gaea

SOME OF MY HOBBIES :
Drums - Music - Art - Photography - Cinema - Videogames

Resume PDF

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Skills

Environment DesignRendering3D Animation3D VisualizationHard Surface ModelingLow-poly ModelingPhotographyArchitectural VisualizationPBR TexturingPhysically Based Renderingenvironmentunreal engineunreal engine 4archvizrealtimeraytraceue5unreal engine 5lumennanite

Software proficiency

3ds Max
3ds Max
Cinema 4D
Cinema 4D
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Quixel Suite
Quixel Suite
V-Ray
V-Ray
Corona Renderer
Corona Renderer
Adobe Lightroom
Adobe Lightroom
Lumion
Lumion
World Creator
World Creator
Forest Pack
Forest Pack
Gaea
Gaea
Twinmotion
Twinmotion

Reel

Productions

    • Video Game
      Hellblade 2
    • Year
      2024
    • Role
      Senior Lighting Artist
    • Company
      Ninja Theory
    • Video Game
      No More Room In Hell 2
    • Year
      2024
    • Role
      Principal Lighting / Lookdev Artist
    • Company
      Torn Banner Studios
    • Video Game
      Chivalry: Medieval Warfare 2
    • Year
      2021
    • Role
      Principal Lighting / Lookdev Artist
    • Company
      Torn Banner Studios
    • Video Game
      Call of Duty Vanguard Zombies
    • Year
      2021
    • Role
      Senior Lighting Artist
    • Company
      Treyarch
    • Commercial / Advertisement
      Archviz Sample RTX Project
    • Year
      2019
    • Role
      Responsible for the Design process and also Modeling / Texturing / Lighting
    • Company
      Epic Games

Experience

  • Principal Lighting Artist at Ghost Story Games
    Toronto, CA
    August 2025 - February 2026

    I’m excited to share that I’m starting a new position as Principal Lighting Artist at

    GhostStoryGames for Judas, a single player narrative FPS with unique style.

    Happy to join the team !

  • Principal Cinematic Lighting Artist at Gunzilla Games
    Toronto, CA
    February 2025 - August 2025

    I’m excited to share that I’m starting a new position as

    Principal Cinematic Lighting Artist at Gunzilla Games for (Off The Grid) AAA Next-Gen Cyberpunk Extraction Battle Royale shooter. Envisioned by film Director Neill Blomkamp (District 9, Elysium, Chappie).

    #OffTheGrid #UnrealEngine5 #UE5 #Lighting #cinematic #videogames #gunzillagames #avalanche #Web3 #NewJob #ps5 #xbox

    Unreal Engine 80 Level

  • Principal Lighting/Lookdev Artist at Tornbanner Studios
    Toronto
    July 2022 - December 2024

    I am so excited to share that i am starting a new position joining

    @TornBanner as

    Principal Lighting/Lookdev Artist

    Stay tuned!

    #newjob #work #thankyou #videogames #tornbanner #Xbox  #steam #mediaval #chivalry #chivalry2 #PS5 #XboxSeriesX

    @Xbox @Steam @PlayStation

  • Senior Lighting/Lookdev Artist at Ninja Theory Xbox Game Studio
    Hamilton, Canada
    November 2021 - June 2022

    I'm very excited to announce that i am joining

    @NinjaTheory

    as Senior Lighting / Lookdev Artist

    Thank you to

    @Treyarch @Activision

    for the opportunity to be part of COD Vanguard

    #newjob #videogames #projectmara #hellblade #ue5 #unrealengine5

    @XboxStudio @_XboxNews @UnrealEngine

  • Senior Lighting Artist at Treyarch Activision Blizzard
    Hamilton, Canada
    June 2021 - November 2021

    I am so excited to announce that i am starting a new professional challenge joining

    Treyarch - Activision Blizzard Studios on

    Call of Duty as Senior Lighting Artist.

    Thank you to The Initiative Microsoft Xbox Studio for the opportunity to work on Perfect Dark

    #newjob #work #thankyou #videogames #treyarch #activision #callofduty #videogame #videogameindustry #newposition #excited

  • Senior Environment/Lightning Artist at The Initiative Microsoft Xbox Studio
    Hamilton, Canada
    August 2020 - June 2021

    I am so excited and proud to be part of this amazing team #theinitiative and to work on this great project Perfect Dark.

    @xbox_studio @xboxfansofficial @xboxcanada @xbox @xboxp3 @thegameawards #perfectdark #xbox #XboxSeriesX #XboxSeriesS #videogames #videogame #console #cheers #celebration #GameAwards2020 #TheGameAwards

  • CGI MANAGER at Ashley Furniture Industries
    Tampa, United States of America
    November 2018 - March 2020

    • 3D Realistic renders for interior and exterior furniture

    • Teaching and supervising

    • Technology Consultant

  • 3D ARCHVIZ at FREELANCE FOR EPIC GAMES ENTERPRISE
    Tampa, United States of America
    June 2019 - December 2019

    Raytrace archviz sample project available to download from learning tab of Epics Game Launcher

    • 3D Realistic archviz interior scene demostrating the power and realism of raytrace technology

    • Design - Modeling - Texturing - Unwrapping - Lightning - Post

  • CGI 3D DIRECTOR at Ashley Furniture Industries
    Tampa Florida, United States of America
    December 2017 - November 2018

    • 3D Realistic renders for interior and exterior furniture

    • Teaching and supervising

    • Technology Consultant

  • 3D ARCHITECTURAL VISUALIZER at A++ Sustainable Architecture
    Lugano, Switzerland
    February 2017 - August 2017

    • 3D Realistic renders for interior and exterior

    • Exterior video animation with Lumion

  • FREELANCE 3D ARCHITECTURAL VISUALIZER at Sciontidesign
    Milan, Italy
    December 2015 - June 2017

    • 3D Realistic renders for interior and exterior furniture

    • Exterior and interior animation and postproduction

  • FREELANCE 3D ARCHITECTURAL VISUALIZER at Corrado Dotti Design
    Milan, Italy
    November 2014 - November 2015

    • 3D Realistic renders for interior and exterior furniture

    • Postproduction

  • FREELANCE 3D ARCHITECTURAL VISUALIZER at MHP MEDIA
    Modena, Italy
    June 2014 - September 2014

    • 3D Realistic renders for interior and exterior furniture

    • Postproduction

  • CUSTOMER SERVICE TECHNICAL SUPPORT at Hewlett Packard
    Hewlett Packard - Milan Italy, Italy
    June 2006 - April 2014

    • Solving issues online using remote access

    • Support on notebooks, desktops, printers, tablets