Inspired by Silent Hill render with Unreal Engine 4.24
Created from scratch Modeled with 3dsmax and textured with Substance Painter and Quixel. Speedtree, Quixel megascans and mixer for environment no baking and no raytrace all realtime used volumetric fog, distance field shadows and hdr lightning
www.sciontidesign.com
Inspired by Silent Hill render with Unreal Engine 4.24