Inspired by The last Of Us 2.
After reading the art book I got inspired by the the concept design and mood of Seattle
Created with Unreal Engine 4.26 GPU baked lightmaps and HDR lightning with Physical Based Values
Used Quixel Megascans and Speedtree. The cottage and cars from Unreal Marketplace
#quixel #environment #3dsmax #modeling #horror #ue4 #unrealengine #megascans #cinematic #realtime #videogames
@unrealengine @quixelofficial
Cinematic day version Inspired by The last Of Us 2 Unreal Engine 4.26 HDR Physical Based Values
Cinematic Inspired by The last Of Us 2 Unreal Engine 4.26 HDR Physical Based Values
Some ingame Inspired by The last Of Us 2 Unreal Engine 4.26 HDR Physical Based Values