My personal environment Inspired by several games like Silent Hill, Medium, Resident Evil and Little Hope.
Modeled with 3dsmax and textured with Substance Painter used Quixel megascans and Speedtree, volumetric fog and Physically Based HDR Lighting.
Baked Lightmaps with GPU
#ue4 #unrealengine #horror #silenthill #environment #videogames #videogame #videogameindustry #speedtree #quixelmegascans #substancepainter #ghost #ingameadvertising #realtime #pbl #screenshotsaturday #littlehope @supermassivegames @unrealengine @substance3d @speedtree_inc @quixelofficial @konami @silent.hill.official @artstationhq @reallusionofficial
Cinemartic Personal horror environment Unreal Engine 4.26 Physically Based Lighting
Ingame part 1
Ingame part 2