Cinematic and Ingame Japanese Shrine
Unreal Engine 5.2 Lumen Nanite Quixel
HDR Lighting with Direction light and Volumetric fog
In this project I used physical based lighting
For EV100 a value of 11 for overcast cloudy
Camera settings
Shutter speed 1.600
ISO 100
Aperture F-Stop 5.6
With a combination of Quixel assets and textures and third-party assets from Marketplace
#ue5 #ingame #realism #photoreal #forest #UnrealEngine5 #lumen #hdr #witch #UnrealEngine #unrealengine4 #photorealism #photorealistic
#japanese #photoreal #quixel #environment #forest #village #realtime #pbl #3d #ingame #horror #thewitcher #videogames #videogame #megascans #forestpath #sky #cloudy #rtx3090 #nvidia
Physical based lighting Japanese Shrine Unreal Engine 5.2 Lumen Quixel