For this personal project I wanted to create a photoreal look using only realtime no baking and no raytrace this is all ingame at 60/120 fps 4k running on rtx3090
Using Physical Based values with Hemisphere hdr plugin
The terrain and path was created inside Unreal using sculp tool and insert quixel megascans assets and with foliage tool I scattered on the sides of the path and the village.
Trees are procedural generated from marketplace package
https://www.unrealengine.com/marketplace/en-US/product/procedural-forest-complete-project
Character created with CC3 and retarget Skeletal Mesh to ALS4
#UnrealEngine #unrealengine4 #photorealism #photorealistic #photoreal #quixel #environment #forest #village #realtime #pbl #3d #ingame #videogames #videogame #megascans #forestpath #sky #cloudy #rtx3090 #nvidia #cc3 #characterdesign
Lumen UE5 Version ingame all realtime
RTX Version
Non RTX version Ingame new version Photoreal Forest Path Unreal Engine 4.26.1
Cinematic Photoreal Forest Path Unreal Engine 4.26.1
Ingame Photoreal Forest Path Unreal Engine 4.26.1