Magic Swamp environment Unreal Engine 4.26 Raytrace

My fully raytrace magic swamp environment
Inspired by the last of us 2 render with Unreal Engine 4.26 used quixel megascans and mixer, trees and grass created with Speedtree, some cars remapped with substance painter other model cars got on Unreal marketplace. Character created with CC3 and animated in Iclone 7 scarf with Marvelous Designer and axe is from Quixel megascans
#ue4 #unreal #unrealengine #quixel #megascans #speedtree #artstation #substancepainter #forest #cars #environment #gameart #thelastofus2 #videogames #animation #3d @unrealengine @quixelofficial @speedtree_inc @substance3d @naughty_dog_inc @artstationhq

Magic Swamp Environment Unreal Engine 4.26 Raytrace

Magic Swamp Environment Unreal Engine 4.26 Raytrace

Magic Swamp Environment Unreal Engine 4.26 Raytrace

Magic Swamp Environment Unreal Engine 4.26 Raytrace

Magic Swamp Environment Unreal Engine 4.26 Raytrace

Detailed Lightning inside Unreal Engine 4.26

Detailed Lightning inside Unreal Engine 4.26

Magic Swamp Environment Unreal Engine 4.26 Raytrace

Magic Swamp Environment Unreal Engine 4.26 Raytrace

Magic Swamp Environment Unreal Engine 4.26 Raytrace

Magic Swamp Environment Unreal Engine 4.26 Raytrace

Magic Swamp Environment Unreal Engine 4.26 Raytrace

Magic Swamp Environment Unreal Engine 4.26 Raytrace

Magic Swamp Environment Unreal Engine 4.26 Raytrace

Magic Swamp Environment Unreal Engine 4.26 Raytrace

Magic Swamp Environment Unreal Engine 4.26 Raytrace

Magic Swamp Environment Unreal Engine 4.26 Raytrace

Magic Swamp Environment Unreal Engine 4.26 Raytrace

Magic Swamp Environment Unreal Engine 4.26 Raytrace

Character created with CC3 and animated with Iclone7

Character created with CC3 and animated with Iclone7

Character created with CC3 and animated with Iclone7

Character created with CC3 and animated with Iclone7

Character created with CC3 and animated with Iclone7

Character created with CC3 and animated with Iclone7