Enhanced version of my personal apocalyptic scene.
Inspred by The Last of Us 2 - I am legend - The Division
All realtime no baking and no raytrace. Distance field shadows - ao - ssr - ssgi - contact shadows - vol fog - pbl - sky atmo
Used quixel megascans and materials with mixer for street
Some assets used in this scene
https://www.unrealengine.com/marketplace/en-US/product/environment-set
https://www.unrealengine.com/marketplace/en-US/product/modular-private-military-contractor
https://www.unrealengine.com/marketplace/en-US/product/post-apocalyptic-vehicles
#ue4 #ue5 #UnrealEngine #realtime #enhanced #environment #videogames
@UnrealEngine
Ingame
Cinematic
Some detail lighting inside Unreal Engine 4.26.2