Chivalry 2: Thayic Stronghold Lighting

Lighting art produced for the map "Thayic Stronghold" in Chivalry 2. ❄️ for Torn Banner Studios.
Unreal Engine 4 baked Lighting for exterior and interiors of the map and Cinematics. Color correction inside Post process volume
#ue4 #unrealengine #lighting #mood #cinematics #videogames #lightmaps #colorcorrection #playstation
Big shout to the many talent people on the environment art team that worked on this map :
https://www.artstation.com/patdunal
https://www.artstation.com/elijah_pauls
https://www.artstation.com/mattmakesswords
https://www.artstation.com/andrewwaddingham
https://www.artstation.com/paulcarstens
https://www.artstation.com/tylerbr
https://www.artstation.com/jamesarkwright

Lighting art produced for the map "Thayic Stronghold" in Chivalry 2. ❄️ for Torn Banner Studios.
Unreal Engine 4 baked Lighting  for exterior and interiors of the map and Cinematics. Color correction inside Post process volume

Lighting art produced for the map "Thayic Stronghold" in Chivalry 2. ❄️ for Torn Banner Studios.
Unreal Engine 4 baked Lighting for exterior and interiors of the map and Cinematics. Color correction inside Post process volume

Lighting art produced for the map "Thayic Stronghold" in Chivalry 2. ❄️ for Torn Banner Studios.
Unreal Engine 4 baked Lighting  for exterior and interiors of the map and Cinematics. Color correction inside Post process volume

Lighting art produced for the map "Thayic Stronghold" in Chivalry 2. ❄️ for Torn Banner Studios.
Unreal Engine 4 baked Lighting for exterior and interiors of the map and Cinematics. Color correction inside Post process volume

Lighting art produced for the map "Thayic Stronghold" in Chivalry 2. ❄️ for Torn Banner Studios.
Unreal Engine 4 baked Lighting  for exterior and interiors of the map and Cinematics. Color correction inside Post process volume

Lighting art produced for the map "Thayic Stronghold" in Chivalry 2. ❄️ for Torn Banner Studios.
Unreal Engine 4 baked Lighting for exterior and interiors of the map and Cinematics. Color correction inside Post process volume

Lighting art produced for the map "Thayic Stronghold" in Chivalry 2. ❄️ for Torn Banner Studios.
Unreal Engine 4 baked Lighting  for exterior and interiors of the map and Cinematics. Color correction inside Post process volume

Lighting art produced for the map "Thayic Stronghold" in Chivalry 2. ❄️ for Torn Banner Studios.
Unreal Engine 4 baked Lighting for exterior and interiors of the map and Cinematics. Color correction inside Post process volume

Lighting art produced for the map "Thayic Stronghold" in Chivalry 2. ❄️ for Torn Banner Studios.
Unreal Engine 4 baked Lighting  for exterior and interiors of the map and Cinematics. Color correction inside Post process volume

Lighting art produced for the map "Thayic Stronghold" in Chivalry 2. ❄️ for Torn Banner Studios.
Unreal Engine 4 baked Lighting for exterior and interiors of the map and Cinematics. Color correction inside Post process volume

Lighting art produced for the map "Thayic Stronghold" in Chivalry 2. ❄️ for Torn Banner Studios.
Unreal Engine 4 baked Lighting  for exterior and interiors of the map and Cinematics. Color correction inside Post process volume

Lighting art produced for the map "Thayic Stronghold" in Chivalry 2. ❄️ for Torn Banner Studios.
Unreal Engine 4 baked Lighting for exterior and interiors of the map and Cinematics. Color correction inside Post process volume

Lighting art produced for the map "Thayic Stronghold" in Chivalry 2. ❄️ for Torn Banner Studios.
Unreal Engine 4 baked Lighting  for exterior and interiors of the map and Cinematics. Color correction inside Post process volume

Lighting art produced for the map "Thayic Stronghold" in Chivalry 2. ❄️ for Torn Banner Studios.
Unreal Engine 4 baked Lighting for exterior and interiors of the map and Cinematics. Color correction inside Post process volume

Cinematic Lighting art produced for the map "Thayic Stronghold" in Chivalry 2. ❄️