Lumen version of my Cyberpunk environment created with Unreal Engine 5
Sun and sky atmo with volumetric fog
Buildings from kitbash3d, created materials from quixel blending painting vertex mode for sidewalk and megascans assets, persons created with anima software and others like robots are from Paragon and Infiltrator.
Main character created with CC3 Some assets I modeled and most are from marketplace.
So pleased to be interviewed by Kitbash3d
on my personal Apocalyptic and Cyberpunk worlds in Unreal Engine
Article below
https://kitbash3d.com/blogs/news/future-slums-in-unreal-engine
#futuristic #cyberpunk #scifi #ue4 #unreal #unrealengine #buildings #pointofview #render #archviz #mood #3dsmax #ghostintheshell #visualization #renderings #realism #photography #futureslums #realism #megascans #hongkong #neon #cyberpunk #archviz #visualization #architecture #cyberstreets #cinematic #quixel #realtime #videogames #cyberpunk2077 #ue5 #unrealengine5
@unrealengine @quixelofficial @axyzdesign @kitbash3d @ghostintheshell @speedtree_inc
Cinematic Lumen version of my Cyberpunk environment created with Unreal Engine 5

So pleased to be interviewed by Kitbash3d
on my personal Apocalyptic and Cyberpunk worlds in Unreal Engine
Article below
https://kitbash3d.com/blogs/news/future-slums-in-unreal-engine