Inspired by Abandoned my personal forest scene created with UE5 Lumen and Nanite all realtime no raytrace no baking
The terrain and path was created inside Unreal using sculp tool and insert Quixel megascans assets and with foliage tool I scattered on the sides of the path. Some quixel assets have 8k textures
Recorded my voice with Yeti Blue and composed in Premiere
Trees are procedural generated from marketplace package
https://www.unrealengine.com/marketplace/en-US/product/procedural-forest-complete-project
Trailer Inspired by Abandoned created with UE5 Lumen and Nanite