My final environment Inspired by Silent Hill render with Unreal Engine 4.25
Created from scratch Modeled with 3dsmax and textured with Substance Painter used Quixel megascans and Speedtree, all realtime with volumetric fog, hdr lightning.
Third person created with Character Customizer from Marketplace
www.sciontidesign.com
Inspired by Silent Hill ingame render with Unreal Engine 4.25