Excited to share with you my tutorial The Witch's Hut based on 2 parts that I created for Nvidia.
I Will start a scene from scratch using Quixel Megascans assets and with correct physical values for Lighting.
Then I will guide you to create composition, lighting mood, color grading and final Cinematics to achieve a realistic look with the latest Unreal Engine 5.2 Lumen and Nanite. Reducing some quality settings I will show you also some gameplay on part 2 that will be published by Nvidia
Below some useful links
For Exposure values (ISO 100) for various lighting conditions
https://en.wikipedia.org/wiki/Exposure_value
For Lux Intensity in different conditions
https://en.wikipedia.org/wiki/Daylight
For EV Calculator
https://www.scantips.com/lights/evchart.html
For Landscape Material
https://www.unrealengine.com/marketplace/en-US/product/procedural-forest-complete-project
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Creating 'The Witch's Hut
Part 1: Initial Scene Setup
Unreal Engine 5.2 Lumen Nanite
Creating 'The Witch's Hut
Part 2: Polishing and Rendering
Unreal Engine 5.2 Lumen Nanite
This is a new mood using Sky Creator plugin latest update
The Witch's Hut tutorial based on 2 parts that I created for Nvidia