Every single mesh was placed manually and no procedural generated was used
Walking in Hong Kong created with Unreal Engine 5 Lumen
HDR Lighting volumetric fog
Buildings from kitbash3d replaced 8k textures with Quixel, megascans assets. Metahumans AI and traffic from City Sample Matrix
Interviewed by Kitbash3d on previous versions from some years ago
on my personal Apocalyptic and Cyberpunk worlds in Unreal Engine
Article below
https://kitbash3d.com/blogs/news/future-slums-in-unreal-engine
#unreal #unrealengine #buildings #pointofview #render #archviz #mood #3dsmax #ghostintheshell #visualization #renderings #realism #photography #futureslums #realism #megascans #hongkong #neon #archviz #visualization #architecture #cyberstreets #cinematic #quixel #realtime #videogames #ue5 #unrealengime5 #lumen
@Unreal Engine @Quixel @KitBash3D
Walking in Hong Kong created with Unreal Engine 5 Lumen Kitbash3d
Testing Niagara Storm Tornado effects