Inspired by the last of us 2 render with Unreal Engine 4.24 all realtime no raytrace and no baked light all dynamic
Scene created from scratch, terrain inside Unreal used quixel megascans and mixer, trees and grass created with Speedtree, some cars remapped with substance painter other model cars got on Unreal marketplace house model from Arstation Market. My focus on this project was to recreate the mood of the videogame from color correction to volumetric fog and lightning even for soundtrack i wanted it to be similar.
www.sciontidesign.com
Inspired by the last of us 2 render with Unreal Engine 4.24