Link to download standalone package test it out
https://we.tl/t-5E187X7G22
My relighting of Unreal Spatial Audio Temple remastered with 4.26.1 Physical Based Values for Light, Volumetric Fog, Megascans GPU baked lightmaps.
Let's see what I Enhanced :
1- New lighting system using physical based values and volmetric fog
2- Replaced water with new fluid system inside Unreal ENGINE 4.26.1
3- Rebaked new lightmaps using the power of GPU with RTX3090
4- Replaced most of the materials with Megascans
5- Insert and replaced elements, assets from Quixel Megascans like the statues and pillars
6- Insert picture frames of 5 of my best personal work just an idea i had to present my portfolio in a different and interactive way
7- Replaced the static trees with Speedtree and even bushes
8- Replaced background mountains with megascans Nordic Cliffs
9- Insert a simple UI with Cinematics to exit or continue ingame
Hope you enjoy walking around in the space with these new features.
Use headphones for the best effect of the built-in spatial audio that is also effective in 7.1 surround sound.
Please read the Pdf Documentation that you will find inside the package for a guide map with Point Of Interest the Breakdown and also System Requirements
Cinematic
Ingame