My personal Diorama Environment inspired by several videogames like Silent Hill , Days Gone and State of Decay created with Unreal Engine 4.26.1
Character created with CC3 imported to Unreal and retarget skeleton mesh to ALS4
Baked lightmaps using GPU lightmass and physical based lighting values, volumetric clouds and fog, modeling was mainly done with 3dsmax and Substance Painter, Quixel mixer for some details like street and Modular Guardrails, Megascans and Speedtree .
Mentioned on 80 Level
https://80.lv/articles/using-megascans-ue5-to-create-environments
Published Article on videogame website focused on xbox / xboxseries x
https://www.comunidadxbox.com/the-initiative-homenaje-a-silent-hill/
4k Ingame youtube
https://www.youtube.com/watch?v=G_2DdwwF4xo&feature=em-comments
4k Cinematic youtube
https://www.youtube.com/watch?v=ltWjtbWTfKc&lc=UgzDhTsm8aXHbrS452d4AaABAg
#ue4 #UnrealEngine #ue5 #SilentHill #day #forest #quixel #diorama #characterdesign #cc3
Cinematic Sunny day
Silent Hill Inspired Fog Scene Unreal Engine 5.3 Lumen Nanite 3dsmax
New mood using Ultra Dynamic Fog Testing Tornado wind with Quixel trees Unreal Engine 5.3 Lumen Nanite
Testing Tornado wind with Quixel trees Unreal Engine 5.3 Lumen Nanite
Lumen Version Unreal Engine 5
Ingame Part 1
Ingame Part 2
Detailed Lighting
Fully Raytrace

Published Article on videogame website focused on xbox / xboxseries x
https://www.comunidadxbox.com/the-initiative-homenaje-a-silent-hill/