Inspired by The Last Of Us New version
Mentioned in State of Unreal GDC 2023 https://www.youtube.com/watch?v=teTroOAGZjM
Feature in the
Exclusive Look:Quixel Megascans Trees - ArtStation Magazine: Thank you 🤟🌲
https://magazine.artstation.com/2022/11/quixel-megascans-trees/
Unreal Engine 5 Lumen Physically Based Lighting Values
Manual Settings for camera Aperture 11 / ISO 100 /Focal Length 20.3 / Shutter Speed 100
Sun Value considering some clouds is set to 90.000 Lux Min/Max EV100 set to 14
Applied Lut 3d that I created 3D created in PS then imported inside UE
Lighting is Sun&Sky with Volumetric Clouds and Fog
Enabled Extended default luminance range in project settings to adapt to PBL values.
Sculpted terrain inside Unreal and painted foliage using Quixel Megascans trees and assets. Other assets and main trees placed manually.

Mentioned in State of Unreal GDC 2023 https://www.youtube.com/watch?v=teTroOAGZjM

Mentioned in State of Unreal GDC 2023 https://www.youtube.com/watch?v=teTroOAGZjM

Mentioned in State of Unreal GDC 2023 https://www.youtube.com/watch?v=teTroOAGZjM
Inspired by The Last Of Us Unreal Engine 5 Lumen PB Lighting Values