Inspired by Call of Cthulhu Unreal Engine 5 Lumen and Nanite all realtime
Character created with CC3 and rigged using ALS4
Street and sidewalk megascans and Mixer
interior Floor created with vertex painting blended quixel materials and decals, structure with 3dsmax and megascans
Some props i modeled and textured with Substance Painter. Chairs and tables with books from Aiko Shinohara link below
https://gumroad.com/l/AikoShinohara
Buildings from Marketplace
https://www.unrealengine.com/marketplace/en-US/product/victorian-street
Ingame Inspired by Call of Cthulhu Unreal Engine 5 Lumen