New version of my Cyberpunk environment created with Unreal Engine 4.25

New version of my Cyberpunk environment created with Unreal Engine 4.25
Hybrid lightning baked and dynamic
Buildings from kitbash3d, created materials from quixel blending painting vertex mode for sidewalk and megascans assets, persons created with anima software and others like robots are from Paragon and Infiltrator.
Main character created with CC3 from Reallusion
Some assets i modeled and most are from marketplace.
#futuristic #cyberpunk #scifi #ue4 #unreal #unrealengine #buildings #pointofview #render #archviz #mood #3dsmax #ghostintheshell #visualization #renderings #realism #photography #futureslums #realism #megascans #hongkong #neon #cyberpunk #archviz #visualization #architecture #cyberstreets #cinematic #quixel #realtime #videogames #cyberpunk2077
@unrealengine @quixelofficial @axyzdesign @kitbash3d @ghostintheshell @speedtree_inc

Ingame day version

ingame night version

Drone day version

Drone Night Version

Cinematic version

New version of my Cyberpunk environment created with Unreal Engine 4.25 
Hybrid lightning baked and dynamic

New version of my Cyberpunk environment created with Unreal Engine 4.25
Hybrid lightning baked and dynamic

New version of my Cyberpunk environment created with Unreal Engine 4.25 
Hybrid lightning baked and dynamic

New version of my Cyberpunk environment created with Unreal Engine 4.25
Hybrid lightning baked and dynamic

New version of my Cyberpunk environment created with Unreal Engine 4.25 
Hybrid lightning baked and dynamic

New version of my Cyberpunk environment created with Unreal Engine 4.25
Hybrid lightning baked and dynamic

New version of my Cyberpunk environment created with Unreal Engine 4.25 
Hybrid lightning baked and dynamic

New version of my Cyberpunk environment created with Unreal Engine 4.25
Hybrid lightning baked and dynamic

New version of my Cyberpunk environment created with Unreal Engine 4.25 
Hybrid lightning baked and dynamic

New version of my Cyberpunk environment created with Unreal Engine 4.25
Hybrid lightning baked and dynamic

New version of my Cyberpunk environment created with Unreal Engine 4.25 
Hybrid lightning baked and dynamic

New version of my Cyberpunk environment created with Unreal Engine 4.25
Hybrid lightning baked and dynamic

Night version

Night version

Night version

Night version

Night version

Night version

Character created with CC3

Character created with CC3

Character created with CC3

Character created with CC3

Character created with CC3

Character created with CC3

Character created with CC3

Character created with CC3

Character created with CC3

Character created with CC3

Character created with CC3

Character created with CC3

Character created with CC3

Character created with CC3

Character created with CC3

Character created with CC3

Character created with CC3

Character created with CC3